
(Click for high res version)
I've added a grid to try to help orient, but it just doesn't work for me. The lake in the lower left looks like it's below the level of the subsurface features (the subsurface features are actually set back quite a ways.) Obviously I would need to work a lot on depth cues to make this usable.
I've come up with two other ideas that I haven't seen used. One is the "porthole to the beyond" effect (poke a hole in the z-buffer and fly on in); another is the "sinkhole" or "melting mountains" effect. Here's an animation that shows them both. It begins with the "porthole" effect, flying into a polygonal hole in the landscape. After breaking back through the surface, it flies to an overview showing the "sinkhole" mode.
It's still pretty disorienting, but I really like the effects!
ZAk
Zak